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- #include "Key.h"
- /*本文件的函数,主要实现矩阵键盘的功能。矩阵键盘使用PA0到PA7引脚,其中,PA0到PA3固定为推挽输出,PA4到PA7固定为
- 下拉输入。即,无键按下时,对应PA4到PA7为0,有键按下时,PA4到PA7中,对应的引脚为高。
- 此程序有一点要注意:要用到的IO口,必须是PX0-PX7,,不能是其他连续的数字。。如果非要改。。如:已经没有连续的0-7的IO口,需要在几个地方修改,请注意!!
- 此程序带有松手检测。。。。*/
- void GPIO_ConfigurationKey ( void ) //初始化矩阵键盘要使用的GPIO口。
- {
- #if key16_def
- GPIO_InitTypeDef GPIOStru;
- RCC_APB2PeriphClockCmd ( KEY16_RCC_CONFIG, ENABLE );
- GPIOStru.GPIO_Mode = GPIO_Mode_Out_PP; //定义PA0到PA3为推挽输出。
- GPIOStru.GPIO_Speed = GPIO_Speed_50MHz;
- GPIOStru.GPIO_Pin = KEY16_OUTPIN_CONFIG;
- GPIO_Init ( KEY16_PORT_CONFIG, &GPIOStru );
- GPIOStru.GPIO_Mode = GPIO_Mode_IPD; //定义PA4到PA7为下拉输入。
- GPIOStru.GPIO_Speed = GPIO_Speed_50MHz;
- GPIOStru.GPIO_Pin = KEY16_INPIN_CONFIG;
- GPIO_Init ( KEY16_PORT_CONFIG, &GPIOStru );
- #endif
- }
- unsigned short ScanKey ( void ) //实现矩阵键盘。返回值为,各按键的键值,此键值由用户自己定义。
- {
- unsigned short KeyVal = 0x0000; //keyVal为最后返回的键值。
- GPIO_Write ( KEY16_PORT_CONFIG, ( KEY16_PORT_CONFIG->ODR & 0xfff0 | 0xf ) ); //先让PA0到PA3全部输出高。
- if ( ( KEY16_PORT_CONFIG->IDR & 0x00f0 ) == 0x0000 ) //如果,PA4到PA7全为0,则,没有键按下。此时,返回值为-1.
- return KeyVal;
- GPIO_Write ( KEY16_PORT_CONFIG, ( KEY16_PORT_CONFIG->ODR & 0xfff0 | 0x1 ) ); //让PA3到PA0输出二进制的0001.
- KeyVal |= ( ( KEY16_PORT_CONFIG->IDR & 0x00f0 ) >> 4 ) << 0;
- GPIO_Write ( KEY16_PORT_CONFIG, ( KEY16_PORT_CONFIG->ODR & 0xfff0 | 0x2 ) ); //让PA3到PA0输出二进制的0010.
- KeyVal |= ( ( KEY16_PORT_CONFIG->IDR & 0x00f0 ) >> 4 ) << 4;
- GPIO_Write ( KEY16_PORT_CONFIG, ( KEY16_PORT_CONFIG->ODR & 0xfff0 | 0x4 ) ); //让PA3到PA0输出二进制的0100.
- KeyVal |= ( ( KEY16_PORT_CONFIG->IDR & 0x00f0 ) >> 4 ) << 8;
- GPIO_Write ( KEY16_PORT_CONFIG, ( KEY16_PORT_CONFIG->ODR & 0xfff0 | 0x8 ) ); //让PA3到PA0输出二进制的1000.
- KeyVal |= ( ( KEY16_PORT_CONFIG->IDR & 0x00f0 ) >> 4 ) << 12;
- return KeyVal;
- }
- /*tea5767
- K11: up+
- K12: down-
- */
- /*ds1302
- K13: 开机时间复位
- K14: 菜单
- K15: up+
- K16: down-
- */
- pKey Keys[16] =
- {
- {0x00, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x01, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x02, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x03, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x04, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x05, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x06, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x07, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x08, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x09, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x0A, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x0B, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x0C, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x0D, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x0E, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG},
- {0x0F, KEY_UP_FLAG, 0, 0, 0, NO_KEY_FLAG}
- };
- //每40ms,进入一次
- /*
- 判断点:
- 1.down: 400
- down<120, == 无效,去抖动
- 120<=down<400, == 进入2.继续判断
- 2.down: 400 + up:400
- up<400, == 进入3.继续判断
- up>400, == 短按
- 3.down: 400 + up:400 + down: 400
- down>1200, == 长按
- down<400, == 单击++
- */
- void KeyHander ( void )
- {
- #if key16_def
- unsigned short KeyVal = 0;
- unsigned char i;
- KeyVal = ScanKey();
- for ( i = 0; i < 16; i++ )
- {
- Keys[i].State = KeyVal & ( 1 << Keys[i].ID ) ? KEY_DOWN_FLAG : KEY_UP_FLAG;
- if ( Keys[i].State == KEY_DOWN_FLAG )
- {
- Keys[i].DnTime++;
- //超过1.2s,长按
- if ( ( Keys[i].DnTime > LONG_KEY_DOWN ) && ( Keys[i].Res != LONG_KEY_FLAG ) )
- {
- Keys[i].Res = LONG_KEY_FLAG;
- Keys[i].HitNum = 0;
- }
- if ( Keys[i].UpTime > 0 )
- {
- Keys[i].UpTime = 0;
- }
- }
- else if ( Keys[i].State == KEY_UP_FLAG )
- {
- Keys[i].UpTime ++;
- if ( Keys[i].UpTime < CANCEL_KEY_UP )
- {
- //松开0-320ms
- if ( Keys[i].DnTime > 0 )
- {
- //根据按下时间,判断:
- if ( Keys[i].DnTime < CANCEL_KEY_DOWN ) //1.抖动
- {
- Keys[i].Res = NO_KEY_FLAG;
- }
- else if ( Keys[i].DnTime < SHORT_KEY_DOWN ) //2.单击++
- {
- Keys[i].HitNum ++;
- }
- Keys[i].DnTime = 0;
- }
- }
- else if ( Keys[i].UpTime < ( CANCEL_KEY_UP + HANDLE_KEY_TIME ) )
- {
- //松开320-440ms,判断
- if ( Keys[i].HitNum > 0 ) //3.判断
- {
- if ( Keys[i].HitNum == 1 ) Keys[i].Res = ONE_HITS_KEY_FLAG;
- else if ( Keys[i].HitNum == 2 ) Keys[i].Res = TWO_HITS_KEY_FLAG;
- else if ( Keys[i].HitNum == 3 ) Keys[i].Res = THREE_HITS_KEY_FLAG;
- Keys[i].HitNum = 0;
- }
- }
- else if ( Keys[i].Res != NO_KEY_FLAG )
- {
- //松开400ms,状态变为, 无按键
- Keys[i].Res = NO_KEY_FLAG;
- }
- }
- }
- #endif
- }
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