SoundPlay.h 5.1 KB

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  1. /**************************************************************************
  2. SOUND PLAY FOR 51MCU
  3. COPYRIGHT (c) 2005 BY JJJ.
  4. -- ALL RIGHTS RESERVED --
  5. File Name: SoundPlay.h
  6. Author: Jiang Jian Jun
  7. Created: 2005/5/16
  8. Modified: NO
  9. Revision: 1.0
  10. *******************************************************************************/
  11. /*说明**************************************************************************
  12. 曲谱存贮格式 unsigned char code MusicName{音高,音长,音高,音长...., 0,0}; 末尾:0,0 表示结束(Important)
  13. 音高由三位数字组成:
  14. 个位是表示 1~7 这七个音符
  15. 十位是表示音符所在的音区:1-低音,2-中音,3-高音;
  16. 百位表示这个音符是否要升半音: 0-不升,1-升半音。
  17. 音长最多由三位数字组成:
  18. 个位表示音符的时值,其对应关系是:
  19. |数值(n): |0 |1 |2 |3 | 4 | 5 | 6
  20. |几分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
  21. 十位表示音符的演奏效果(0-2): 0-普通,1-连音,2-顿音
  22. 百位是符点位: 0-无符点,1-有符点
  23. 调用演奏子程序的格式
  24. Play(乐曲名,调号,升降八度,演奏速度);
  25. |乐曲名 : 要播放的乐曲指针,结尾以(0,0)结束;
  26. |调号(0-11) : 是指乐曲升多少个半音演奏;
  27. |升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
  28. |演奏速度(1-12000): 值越大速度越快;
  29. ***************************************************************************/
  30. #ifndef __SOUNDPLAY_H_REVISION_FIRST__
  31. #define __SOUNDPLAY_H_REVISION_FIRST__
  32. //**************************************************************************
  33. #define SYSTEM_OSC 12000000 //定义晶振频率12000000HZ
  34. #define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
  35. sbit BeepIO = P1^7; //定义输出管脚
  36. unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
  37. unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
  38. unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
  39. unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
  40. unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
  41. //**************************************************************************
  42. void InitialSound(void)
  43. {
  44. BeepIO = 0;
  45. Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
  46. Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
  47. TH1 = Sound_Temp_TH1;
  48. TL1 = Sound_Temp_TL1;
  49. TMOD |= 0x11;
  50. ET0 = 1;
  51. ET1 = 0;
  52. TR0 = 0;
  53. TR1 = 0;
  54. EA = 1;
  55. }
  56. /*
  57. void BeepTimer0(void) interrupt 1 //音符发生中断
  58. {
  59. BeepIO = !BeepIO;
  60. TH0 = Sound_Temp_TH0;
  61. TL0 = Sound_Temp_TL0;
  62. }*/
  63. //**************************************************************************
  64. void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
  65. {
  66. unsigned int NewFreTab[12]; //新的频率表
  67. unsigned char i,j;
  68. unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
  69. unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
  70. for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
  71. {
  72. j = i + Signature;
  73. if(j > 11)
  74. {
  75. j = j-12;
  76. NewFreTab[i] = FreTab[j]*2;
  77. }
  78. else
  79. NewFreTab[i] = FreTab[j];
  80. if(Octachord == 1)
  81. NewFreTab[i]>>=2;
  82. else if(Octachord == 3)
  83. NewFreTab[i]<<=2;
  84. }
  85. SoundLength = 0;
  86. while(Sound[SoundLength] != 0x00) //计算歌曲长度
  87. {
  88. SoundLength+=2;
  89. }
  90. Point = 0;
  91. Tone = Sound[Point];
  92. Length = Sound[Point+1]; // 读出第一个音符和它时时值
  93. LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
  94. LDiv4 = LDiv0/4; // 算出4分音符的长度
  95. LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
  96. TR0 = 0;
  97. TR1 = 1;
  98. while(Point < SoundLength)
  99. {
  100. SL=Tone%10; //计算出音符
  101. SM=Tone/10%10; //计算出高低音
  102. SH=Tone/100; //计算出是否升半
  103. CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
  104. if(SL!=0)
  105. {
  106. if (SM==1) CurrentFre >>= 2; //低音
  107. if (SM==3) CurrentFre <<= 2; //高音
  108. Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
  109. Sound_Temp_TH0 = Temp_T/256;
  110. Sound_Temp_TL0 = Temp_T%256;
  111. TH0 = Sound_Temp_TH0;
  112. TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
  113. }
  114. SLen=LengthTab[Length%10]; //算出是几分音符
  115. XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
  116. FD=Length/100;
  117. LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
  118. if (FD==1)
  119. LDiv=LDiv+LDiv/2;
  120. if(XG!=1)
  121. if(XG==0) //算出普通音符的演奏长度
  122. if (SLen<=4)
  123. LDiv1=LDiv-LDiv4;
  124. else
  125. LDiv1=LDiv*SOUND_SPACE;
  126. else
  127. LDiv1=LDiv/2; //算出顿音的演奏长度
  128. else
  129. LDiv1=LDiv;
  130. if(SL==0) LDiv1=0;
  131. LDiv2=LDiv-LDiv1; //算出不发音的长度
  132. if (SL!=0)
  133. {
  134. TR0=1;
  135. for(i=LDiv1;i>0;i--) //发规定长度的音
  136. {
  137. while(TF1==0);
  138. TH1 = Sound_Temp_TH1;
  139. TL1 = Sound_Temp_TL1;
  140. TF1=0;
  141. }
  142. }
  143. if(LDiv2!=0)
  144. {
  145. TR0=0; BeepIO=0;
  146. for(i=LDiv2;i>0;i--) //音符间的间隔
  147. {
  148. while(TF1==0);
  149. TH1 = Sound_Temp_TH1;
  150. TL1 = Sound_Temp_TL1;
  151. TF1=0;
  152. }
  153. }
  154. Point+=2;
  155. Tone=Sound[Point];
  156. Length=Sound[Point+1];
  157. }
  158. BeepIO = 0;
  159. }
  160. //**************************************************************************
  161. #endif